Design Essays
Deep dive on essays on game design.
DDLC: telling a video game tragedy through the use of the fourth wall
This essay dissects on how Doki Doki Literature Club demolishes the 4th wall and what that it entails and the effects it has on the game.
Undertale: a Masterpiece with Boring Gameplay
Undertale has extremely simplistic base gameplay. It only involves the player avoiding obstacles, alike a bullet-hell. However, this extremely simplistic design allows the game to commit its themes and ideas.
Community-based Design
Famous streamer Doug Doug, has shown a new time of stream in which the chat is part of his content directly. Showing how you can create games involving a community. Moreover, this essay analyses how communities can be affected and tailored to through explicit game design decisions.
The Preservation of Retro Video Games via Emulation
In this more academic paper I had to do for my Computer Ethics class I speak about the legality and ethical dilemna of Game Emulation. And how games not being able to be preserved creates a big problem for culture. Consequently I explain a wacky idea that could allow the rental of ROM's similar to how Google Books and the internt archive works.
The Power of Ambiguity
When creating any piece, sometimes leaving details art is the best design decision as it makes the mind fill in the gaps and create a more personal and artistic experience.