Vittorio Corbo

Email: vittocorbo@gmail.com || Site: vittoriocorbo.com || Linkedin: linkedin.com/in/vittorio-corbo || Phone: (561) 921-7940

Resume 

EDUCATION

Georgia Institute of Technology - Atlanta, Georgia Aug 2020 - May 2024

  • Bachelors of Science in Computational Media || Concentrations: AI & Games || GPA: 3.65
  • Relevant Coursework: Game Studio Capstone, Game Design, Game AI, Interactive Narrative, Machine Learning, Data Structures & Algorithms, Artificial Intelligence, Deep Learning

WORK EXPERIENCE

Castix LLC - Intern Unity Developer | Medieval Lands May - Aug 2023

  • Ported and enhanced a multi-Actor HUD UI system, from a proprietary C engine into Unity
  • Standardized Player, NPC, and enemy name tags and stats, to improve UI readability
  • Collaborated with programmers to manage the data sent by the new server infrastructure
  • Feature tested for deployment the multitude of player settings and actor customizations

Roblox - Intern Game Designer | Roblox Assessments May - Aug 2022

  • Designed 2 Levels and their Mechanics that measure problem solving in entry-level applicants
  • Iterated quickly, by building prototypes inside proprietary tools to develop a shipped product
  • Collaborated alongside psychologists to meet stringent testability goals and obtain approval

Georgia Tech - Undergraduate Researcher | SEGA Dreamcast Homebrew Jan 2022 - May 2023

  • Developed 2D & 3D games, alongside 5 students, in OpenGL under Professor Aaron Lanterman
  • Researched a diverse array of other engines and workflows due to scarce online resources
  • Documented work and created technical guides; burned and ran games on original hardware

Georgia Tech - Discrete Math Teaching Assistant Jan - May 2022

  • Taught recitations, resolved student queries by holding bi-weekly office hours, and graded both homeworks and exams; Worked under Professor Ronnie Howard

PROJECTS

Equinox - Game Lead (Unity) Aug 2023 - Jan 2024

  • Led a team of 15 people, by mentoring, deliberating tasks, and running weekly Stand-ups
  • Ran 3-week long sprints alongside update presentations to showcase progress
  • Scripted all scene functionality; ran bug testing & polish, to meet a 4-month development time

Vittorio Corbo’s Un-BEATable Game - Solo Indie Developer (GMS2) Apr 2018 - Present

  • Implemented a bullet-hell combat system, with unique mechanics that invert genre tropes
  • Synced music to the combat, creating a custom file format to process and ingest music songs
  • Iterated design across multiple playtests including 2 Steam Next Fests & Dreamhack Atlanta

Dry - Game Designer (UE5) Aug - Dec 2022

  • Collaborated within a team of 13 to build a survival horror game
  • Defined the players gameplay mechanics, and the interplay with the monsters’ capabilities
  • Created global systemic gameplay systems within all entities in the horror playbox

SKILLS

  • Coding: C#, C/C++, Python, Java, HTML/CSS+Javascript, SQL/PHP, Assembly, Lua
  • Tools: Unity, Unreal, GMS2, Git, Jira, VSCode, Trello, OpenGL, LaTeX, Roblox Studio, Docker
  • Languages: English (native), Spanish (native), French (elementary)

AWARDS

Dry - Game Designer (UE5) Jan 2024

  • Led a group of 5, designed the game concept, deliberated tasks, and cut features to meet time
  • Theme: Make Me Laugh; Timespan: 48 hour