Resume
EDUCATION
Georgia Institute of Technology - Atlanta, Georgia
- Bachelors of Science in Computational Media || Concentrations: AI & Games || GPA: 3.65
- Relevant Coursework: Game Studio Capstone, Game Design, Game AI, Interactive Narrative, Machine Learning, Data Structures & Algorithms, Artificial Intelligence, Deep Learning
WORK EXPERIENCE
Castix LLC - Intern Unity Developer | Medieval Lands
- Ported and enhanced a multi-Actor HUD UI system, from a proprietary C engine into Unity
- Standardized Player, NPC, and enemy name tags and stats, to improve UI readability
- Collaborated with programmers to manage the data sent by the new server infrastructure
- Feature tested for deployment the multitude of player settings and actor customizations
Roblox - Intern Game Designer | Roblox Assessments
- Designed 2 Levels and their Mechanics that measure problem solving in entry-level applicants
- Iterated quickly, by building prototypes inside proprietary tools to develop a shipped product
- Collaborated alongside psychologists to meet stringent testability goals and obtain approval
Georgia Tech - Undergraduate Researcher | SEGA Dreamcast Homebrew
- Developed 2D & 3D games, alongside 5 students, in OpenGL under Professor Aaron Lanterman
- Researched a diverse array of other engines and workflows due to scarce online resources
- Documented work and created technical guides; burned and ran games on original hardware
Georgia Tech - Discrete Math Teaching Assistant
- Taught recitations, resolved student queries by holding bi-weekly office hours, and graded both homeworks and exams; Worked under Professor Ronnie Howard
PROJECTS
Equinox - Game Lead (Unity)
- Led a team of 15 people, by mentoring, deliberating tasks, and running weekly Stand-ups
- Ran 3-week long sprints alongside update presentations to showcase progress
- Scripted all scene functionality; ran bug testing & polish, to meet a 4-month development time
Vittorio Corbo’s Un-BEATable Game - Solo Indie Developer (GMS2)
- Implemented a bullet-hell combat system, with unique mechanics that invert genre tropes
- Synced music to the combat, creating a custom file format to process and ingest music songs
- Iterated design across multiple playtests including 2 Steam Next Fests & Dreamhack Atlanta
Dry - Game Designer (UE5)
- Collaborated within a team of 13 to build a survival horror game
- Defined the players gameplay mechanics, and the interplay with the monsters’ capabilities
- Created global systemic gameplay systems within all entities in the horror playbox
SKILLS
- Coding: C#, C/C++, Python, Java, HTML/CSS+Javascript, SQL/PHP, Assembly, Lua
- Tools: Unity, Unreal, GMS2, Git, Jira, VSCode, Trello, OpenGL, LaTeX, Roblox Studio, Docker
- Languages: English (native), Spanish (native), French (elementary)
AWARDS
Dry - Game Designer (UE5)
- Led a group of 5, designed the game concept, deliberated tasks, and cut features to meet time
- Theme: Make Me Laugh; Timespan: 48 hour